Making a quick seach in the internet I found two different ways to do this: (1) Export 1 obj per frame from Processing, so I have my 3D scene in a model for each frame of the animation and then import to C4D and place each model in each frame to reproduce the animation.
I am trying to figured out the best workflow to mix this two powerful tools, programming with processing and rendering with C4D. But the thing is after a lot of experimentation with programming and coding I want to improve other things like rendering quality, lighting settings, materials, and so on.So I chose Cinema4D to focus in that part of my work. Processing is an amazing tool to work with very complex mathematical fuctions over the 3D compositions, it let you play really deep with that.
I use mainly Processing ( ), for the people that don´t have any idea I recomend them to take a look. I am a programmer focused in generative art with experimental animation in 3D ( ).
I think I need some help from advanced users. Hello C4Dzone community ! My name is Emmanuel Pidré and this is my very first thread.