Grim dawn save game editor

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The editor actually loads the entire game DB every time it starts. Restarting the editor over and over to run some commands is likely to be quite slow and tedious.

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Also, I’m not entirely sure how you intend to use this. The editor really was written to be used interactively. Lastly, although this batch mode technically “works”, I’d expect it to be quite limiting. If you want, you can have the output sent to a text file like so: gd-edit.exe -f 'gdc-file-path-goes-here' -b 'batch-command-file-path-goes-here' > 'path-to-output-file' The editor will send all output to the screen as usual. The editor will basically process these lines as if you’ve manually typed them in.įor example, you can supply batch file that looks something like: level 100Īfter the editor starts, it would load up whatever character you specified, take the character to level 100, then save a new copy of it named “TestDummy”. The batch command file should contain a single command on each line. To use it, start the editor like this: gd-edit.exe -f 'gdc-file-path-goes-here' -b 'batch-command-file-path-goes-here' This version brings two flags/params you can supply when starting the editor to have it batch execute commands. If you can make that work for the windows platform that would be awesome.

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